This page is under construction
Archives/bf1942/levels/maps - with documentation/Iwo Jima/Iwo_Jima_003.rfa
Bf1942/Levels/Iwo_Jima/AI/Strategies.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem *** Create Strategies ***


rem *** Iwo Jima ***


rem ** American **

aiStrategy.createStrategy land
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite landPrereq
aiStrategy.setStrategicObjectsModifier West 10.0 Hostile
aiStrategy.setStrategicObjectsModifier West 10.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0

aiStrategy.createStrategy defendBeachHead
aiStrategy.Aggression 0.0
aiStrategy.NumberOfAttacks 0
aiStrategy.NumberOfDefences 1
aiStrategy.setPrerequisite defendPrereq
aiStrategy.setStrategicObjectsModifier West 10.0 Owned

aiStrategy.createStrategy singleAttack
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite singlePrereq
aiStrategy.setStrategicObjectsModifier Front 2.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 3.0 Hostile
aiStrategy.setStrategicObjectsModifier Front 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 3.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0

aiStrategy.createStrategy doubleAttack
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite doublePrereq
aiStrategy.setStrategicObjectsModifier Front 2.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 3.0 Hostile
aiStrategy.setStrategicObjectsModifier Front 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 3.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0

aiStrategy.createStrategy cleanUp
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite cleanUpPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0

rem ** Japanesee **

aiStrategy.createStrategy beachDefence
aiStrategy.Aggression 0.5
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 2
aiStrategy.setPrerequisite beachDefencePrereq
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.setStrategicObjectsModifier Base 2.0 Owned
aiStrategy.setStrategicObjectsModifier Front 4.0 Owned

aiStrategy.createStrategy onePointRepulse
aiStrategy.Aggression 0.5
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 2
aiStrategy.setPrerequisite onePointRepulsePrereq
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0 Hostile
aiStrategy.setStrategicObjectsModifier Front 4.0 Hostile
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0 Neutral
aiStrategy.setStrategicObjectsModifier Front 4.0 Neutral

aiStrategy.createStrategy twoPointsRepulse
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 1
aiStrategy.setPrerequisite twoPointRepulsePrereq
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0 Hostile
aiStrategy.setStrategicObjectsModifier Front 4.0 Hostile
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0 Neutral
aiStrategy.setStrategicObjectsModifier Front 4.0 Neutral

beginrem
aiStrategy.createStrategy threePointsRepulse
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 3
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite threePointsRepulsePrereq
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0 Hostile
aiStrategy.setStrategicObjectsModifier Front 4.0 Hostile
endrem
rem ----------------------------------------------------------------------------
endIf