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Archives/bf1942/levels/maps - with documentation/Iwo Jima/Iwo_Jima_003.rfa
Bf1942/Levels/Iwo_Jima/AI/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Iwo Jima ***
rem ** American **
rem ** land **
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** defendBeachHead **
aiStrategy.createConstantCondition oneRemoteCond Crisp EqualGreater Friendly Remote 1
aiStrategy.setConditionStrength Required
rem ** single **
aiStrategy.createConstantCondition minOneCPCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** double **
aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition minFourCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** Japanesee **
rem ** beachDefencePrereq **
aiStrategy.createConstantCondition noEnemyFront Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** onePointRepulse **
aiStrategy.createConstantCondition oneEnemyFrontCond Crisp Equal Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** twoPointRepulse **
aiStrategy.createConstantCondition twoEnemyFrontCond Crisp EqualGreater Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Iwo Jima ***
rem ** American **
rem ** land **
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** defendBeachHead **
aiStrategy.createConstantCondition oneRemoteCond Crisp EqualGreater Friendly Remote 1
aiStrategy.setConditionStrength Required
rem ** single **
aiStrategy.createConstantCondition minOneCPCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** double **
aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition minFourCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** Japanesee **
rem ** beachDefencePrereq **
aiStrategy.createConstantCondition noEnemyFront Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** onePointRepulse **
aiStrategy.createConstantCondition oneEnemyFrontCond Crisp Equal Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** twoPointRepulse **
aiStrategy.createConstantCondition twoEnemyFrontCond Crisp EqualGreater Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf