This page is under construction
Archives/bf1942/levels/maps - with documentation/Take the Island/Take_the_Island.rfa
bf1942/levels/Take_the_Island/AI/Conditions.con
rem *** Initial Attack ***
aiStrategy.createConstantCondition InitialAttackCond Crisp EqualGreater Neutral ControlPoint 1
aiStrategy.setConditionStrength Required
rem *** Attack ***
aiStrategy.createConstantCondition AttackCond Crisp Equal Neutral ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition InitialAttackCond Crisp EqualGreater Neutral ControlPoint 1
aiStrategy.setConditionStrength Required
rem *** Attack ***
aiStrategy.createConstantCondition AttackCond Crisp Equal Neutral ControlPoint 0
aiStrategy.setConditionStrength Required