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Archives/bf1942/levels/maps - with documentation/Take the Island/Take_the_Island.rfa
bf1942/levels/Take_the_Island/AI/StrategicAreas.con
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create Island 440/484 480/524 50 land
aiStrategicArea.create AxisLZ 395.7/546.6 425.7/576.6 50 land
aiStrategicArea.create IslandDefence 469.5/422.2 489.5/442.2 50 land
aiStrategicArea.create AlliesLZ 529.9/491.8 559.9/521.8 50 land
rem *** Landing Zones for LCVP/Daihatsu ***
aiLandingZone.createLandingZone MarineLanding 592/492 616/556 LZXMin
aiLandingZone.createLandingZone JPLanding 417/628 347/560 LZXMax
AILandingZone.createLandingZone WestLanding 592/492 616/556 LZXMin
aiStrategicArea.setActive Island
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour AxisLZ
aiStrategicArea.addNeighbour IslandDefence
aiStrategicArea.addNeighbour AlliesLZ
aiStrategicArea.setOrderPosition Infantry 480/524
aiStrategicArea.setOrderPosition Tank 480/524
aiStrategicArea.setOrderPosition Car 480/524
aiStrategicArea.setOrderPosition Boat 480/524
aiStrategicArea.setOrderPosition LandingCraft 480/524
aiStrategicArea.setOrderPosition Amphibius 480/524
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive AxisLZ
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Island
aiStrategicArea.addNeighbour IslandDefence
aiStrategicArea.setOrderPosition Infantry 426/577
aiStrategicArea.setOrderPosition Tank 426/577
aiStrategicArea.setOrderPosition Car 426/577
aiStrategicArea.setOrderPosition Boat 426/577
aiStrategicArea.setOrderPosition LandingCraft 426/577
aiStrategicArea.setOrderPosition Amphibius 426/577
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.attachLandingZone JPLanding
aiStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive IslandDefence
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Island
aiStrategicArea.addNeighbour AxisLZ
aiStrategicArea.addNeighbour AlliesLZ
aiStrategicArea.setOrderPosition Infantry 490/442
aiStrategicArea.setOrderPosition Tank 490/442
aiStrategicArea.setOrderPosition Car 490/442
aiStrategicArea.setOrderPosition Boat 490/442
aiStrategicArea.setOrderPosition LandingCraft 490/442
aiStrategicArea.setOrderPosition Amphibius 490/442
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive AlliesLZ
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Island
aiStrategicArea.addNeighbour IslandDefence
aiStrategicArea.setOrderPosition Infantry 560/522
aiStrategicArea.setOrderPosition Tank 560/522
aiStrategicArea.setOrderPosition Car 560/522
aiStrategicArea.setOrderPosition Boat 560/522
aiStrategicArea.setOrderPosition LandingCraft 560/522
aiStrategicArea.setOrderPosition Amphibius 560/522
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.attachLandingZone WestLanding
aiStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
endIf
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create Island 440/484 480/524 50 land
aiStrategicArea.create AxisLZ 395.7/546.6 425.7/576.6 50 land
aiStrategicArea.create IslandDefence 469.5/422.2 489.5/442.2 50 land
aiStrategicArea.create AlliesLZ 529.9/491.8 559.9/521.8 50 land
rem *** Landing Zones for LCVP/Daihatsu ***
aiLandingZone.createLandingZone MarineLanding 592/492 616/556 LZXMin
aiLandingZone.createLandingZone JPLanding 417/628 347/560 LZXMax
AILandingZone.createLandingZone WestLanding 592/492 616/556 LZXMin
aiStrategicArea.setActive Island
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour AxisLZ
aiStrategicArea.addNeighbour IslandDefence
aiStrategicArea.addNeighbour AlliesLZ
aiStrategicArea.setOrderPosition Infantry 480/524
aiStrategicArea.setOrderPosition Tank 480/524
aiStrategicArea.setOrderPosition Car 480/524
aiStrategicArea.setOrderPosition Boat 480/524
aiStrategicArea.setOrderPosition LandingCraft 480/524
aiStrategicArea.setOrderPosition Amphibius 480/524
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive AxisLZ
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Island
aiStrategicArea.addNeighbour IslandDefence
aiStrategicArea.setOrderPosition Infantry 426/577
aiStrategicArea.setOrderPosition Tank 426/577
aiStrategicArea.setOrderPosition Car 426/577
aiStrategicArea.setOrderPosition Boat 426/577
aiStrategicArea.setOrderPosition LandingCraft 426/577
aiStrategicArea.setOrderPosition Amphibius 426/577
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.attachLandingZone JPLanding
aiStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive IslandDefence
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Island
aiStrategicArea.addNeighbour AxisLZ
aiStrategicArea.addNeighbour AlliesLZ
aiStrategicArea.setOrderPosition Infantry 490/442
aiStrategicArea.setOrderPosition Tank 490/442
aiStrategicArea.setOrderPosition Car 490/442
aiStrategicArea.setOrderPosition Boat 490/442
aiStrategicArea.setOrderPosition LandingCraft 490/442
aiStrategicArea.setOrderPosition Amphibius 490/442
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive AlliesLZ
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Island
aiStrategicArea.addNeighbour IslandDefence
aiStrategicArea.setOrderPosition Infantry 560/522
aiStrategicArea.setOrderPosition Tank 560/522
aiStrategicArea.setOrderPosition Car 560/522
aiStrategicArea.setOrderPosition Boat 560/522
aiStrategicArea.setOrderPosition LandingCraft 560/522
aiStrategicArea.setOrderPosition Amphibius 560/522
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.attachLandingZone WestLanding
aiStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
endIf