This page is under construction
Archives/bf1942/levels/maps - with documentation/Ambush/Ambush.rfa
bf1942/levels/Ambush/AIPathFinding.con
if v_arg1 == host
rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***
rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 0/0
ai.setSmoothing 0 20
rem 0/0,
rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 727/854
ai.setSmoothing 1 10
rem 727/854, 720/851, 737/855, 861/765, 852/762, 861/750, 868/752, 792/814, 782/817, 761/814, 754/812, 759/821, 753/820, 729/819, 778/665, 746/666, 751/678, 747/678, 777/679, 772/679, 748/710, 752/720, 755/751, 765/742, 777/717, 757/653, 771/655
beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem
rem *** Load maps ***
ai.loadMaps
endIf
rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***
rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 0/0
ai.setSmoothing 0 20
rem 0/0,
rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 727/854
ai.setSmoothing 1 10
rem 727/854, 720/851, 737/855, 861/765, 852/762, 861/750, 868/752, 792/814, 782/817, 761/814, 754/812, 759/821, 753/820, 729/819, 778/665, 746/666, 751/678, 747/678, 777/679, 772/679, 748/710, 752/720, 755/751, 765/742, 777/717, 757/653, 771/655
beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem
rem *** Load maps ***
ai.loadMaps
endIf