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Archives/bf1942/levels/maps - with documentation/Ambush/Ambush.rfa
bf1942/levels/Ambush/Conquest/ControlPointTemplates.con
rem ControlPointTemplates.con created by Battlecraft 1942
rem (C:\Program Files (x86)\EA GAMES\Battlefield 1942\Mods\bf1942\bf1942\levels\Ambush/conquest/ControlPointTemplates.con)
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways
rem -----------------------------------------
rem --- AxisBase ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint AxisBase
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Axis_Home_Base
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagcan_m1
rem -----------------------------------------
rem --- Fortress ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Fortress
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Fortress
ObjectTemplate.radius 14
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 5
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagcan_m1
rem -----------------------------------------
rem --- Stockpile ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Stockpile
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Stockpile
ObjectTemplate.radius 20
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 100
ObjectTemplate.timeToGetControl 5
ObjectTemplate.timeToLoseControl 5
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagcan_m1
rem EndOfFile
rem (C:\Program Files (x86)\EA GAMES\Battlefield 1942\Mods\bf1942\bf1942\levels\Ambush/conquest/ControlPointTemplates.con)
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways
rem -----------------------------------------
rem --- AxisBase ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint AxisBase
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Axis_Home_Base
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagcan_m1
rem -----------------------------------------
rem --- Fortress ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Fortress
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Fortress
ObjectTemplate.radius 14
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 5
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagcan_m1
rem -----------------------------------------
rem --- Stockpile ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Stockpile
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Stockpile
ObjectTemplate.radius 20
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 100
ObjectTemplate.timeToGetControl 5
ObjectTemplate.timeToLoseControl 5
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagcan_m1
rem EndOfFile