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Archives/bf1942/levels/maps - with documentation/Ambush/Ambush.rfa
bf1942/levels/Ambush/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Ambush\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.120000/0.110000/0.120000
renderer.diffuseColor 0.350000/0.300000/0.200000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.400000/0.423529/0.498039
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942\levels\Ambush\Texture
shadow.shadowColor 0.550000
Game.setViewDistance 270
Game.spawnPlayers 1
renderer.fogstart 40
renderer.fogend 250
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedCanFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_Rifleman
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 CanadianSoldier
game.setKit 2 0 Canadian_Scout
game.setKit 2 1 Canadian_Assault
game.setKit 2 2 Canadian_Rifleman
game.setKit 2 3 Canadian_Medic
game.setKit 2 4 Canadian_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 600 600 400 400
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
run Sounds/Environment
run objects/go
game.setBeforeSpawnCameraPosition 1 761.828979/250.986450/653.807190
game.setBeforeSpawnCameraPosition 2 761.828979/250.986450/653.807190
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Ambush\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.120000/0.110000/0.120000
renderer.diffuseColor 0.350000/0.300000/0.200000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.400000/0.423529/0.498039
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942\levels\Ambush\Texture
shadow.shadowColor 0.550000
Game.setViewDistance 270
Game.spawnPlayers 1
renderer.fogstart 40
renderer.fogend 250
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedCanFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_Rifleman
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 CanadianSoldier
game.setKit 2 0 Canadian_Scout
game.setKit 2 1 Canadian_Assault
game.setKit 2 2 Canadian_Rifleman
game.setKit 2 3 Canadian_Medic
game.setKit 2 4 Canadian_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 600 600 400 400
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
run Sounds/Environment
run objects/go
game.setBeforeSpawnCameraPosition 1 761.828979/250.986450/653.807190
game.setBeforeSpawnCameraPosition 2 761.828979/250.986450/653.807190