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Archives/bf1942/levels/maps - with documentation/Ambush/Ambush.rfa
bf1942/levels/Ambush/Objects/Rifleman/Objects.con
ObjectTemplate.create Kit Canadian_Rifleman
ObjectTemplate.setType Assault
ObjectTemplate.geometry Kit_USMarine_Engineer
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Canadian_helmet
ObjectTemplate.addTemplate brit_Assault_BackPack
ObjectTemplate.addTemplate British_hippack
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_colt.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m1_garand.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeallies.tga"
ObjectTemplate.setKitIcon 2 "kits/Icon_engineer_usmarines_selected.tga"
ObjectTemplate.setKitName 2 "RIFLEMAN"
ObjectTemplate.setKitActiveName 2 "ACTIVE RIFLEMEN"
ObjectTemplate.addTemplate M1Garand
ObjectTemplate.addTemplate Colt
ObjectTemplate.addTemplate KnifeAllies
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.aiTemplate Assault
ObjectTemplate.create Kit German_Rifleman
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_Axis_Engineer
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_Helmet
ObjectTemplate.addTemplate German_hippack
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_walter.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m98.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeaxis.tga"
ObjectTemplate.setKitIcon 2 "kits/Icon_engineer_axis_selected.tga"
ObjectTemplate.setKitName 2 "RIFLEMAN"
ObjectTemplate.setKitActiveName 2 "ACTIVE RIFLEMEN"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate K98
ObjectTemplate.addTemplate WalterP38
ObjectTemplate.addTemplate KnifeAxis
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.aiTemplate Assault
ObjectTemplate.setType Assault
ObjectTemplate.geometry Kit_USMarine_Engineer
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Canadian_helmet
ObjectTemplate.addTemplate brit_Assault_BackPack
ObjectTemplate.addTemplate British_hippack
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_colt.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m1_garand.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeallies.tga"
ObjectTemplate.setKitIcon 2 "kits/Icon_engineer_usmarines_selected.tga"
ObjectTemplate.setKitName 2 "RIFLEMAN"
ObjectTemplate.setKitActiveName 2 "ACTIVE RIFLEMEN"
ObjectTemplate.addTemplate M1Garand
ObjectTemplate.addTemplate Colt
ObjectTemplate.addTemplate KnifeAllies
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.aiTemplate Assault
ObjectTemplate.create Kit German_Rifleman
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_Axis_Engineer
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_Helmet
ObjectTemplate.addTemplate German_hippack
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_walter.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m98.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeaxis.tga"
ObjectTemplate.setKitIcon 2 "kits/Icon_engineer_axis_selected.tga"
ObjectTemplate.setKitName 2 "RIFLEMAN"
ObjectTemplate.setKitActiveName 2 "ACTIVE RIFLEMEN"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate K98
ObjectTemplate.addTemplate WalterP38
ObjectTemplate.addTemplate KnifeAxis
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.aiTemplate Assault