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Archives/bf1942/levels/maps - with documentation/Ambush/Ambush.rfa
bf1942/levels/Ambush/Objects/Wrecks/Objects.con
rem *** Wrecked Panzer IV - Burning ***
ObjectTemplate.create Bundle PanzerWreckBurn
ObjectTemplate.geometry Wreck_PanzerIV_m1
ObjectTemplate.setHasCollisionPhysics 1
rem -----------------------------------
ObjectTemplate.addTemplate e_PanzFire
ObjectTemplate.setPosition 0/1.0/-1.6
ObjectTemplate.addTemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 0/0/0
rem *** Wrecked Tiger - Burning ***
ObjectTemplate.create Bundle TigerWreckBurn
ObjectTemplate.geometry Wreck_Tiger_m1
ObjectTemplate.setHasCollisionPhysics 1
rem -----------------------------------
ObjectTemplate.addTemplate e_PanzFire
ObjectTemplate.setPosition 0/1/-1.4
ObjectTemplate.addTemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 0/0/0
rem *** Wrecked Hanomag - Burning ***
ObjectTemplate.create Bundle HanomagWreckBurn
ObjectTemplate.geometry Wreck_Hanomag_m1
ObjectTemplate.setHasCollisionPhysics 1
rem -----------------------------------
ObjectTemplate.addTemplate e_HanomagFire
ObjectTemplate.setPosition 0/1/2.7
ObjectTemplate.addTemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.create Bundle PanzerWreckBurn
ObjectTemplate.geometry Wreck_PanzerIV_m1
ObjectTemplate.setHasCollisionPhysics 1
rem -----------------------------------
ObjectTemplate.addTemplate e_PanzFire
ObjectTemplate.setPosition 0/1.0/-1.6
ObjectTemplate.addTemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 0/0/0
rem *** Wrecked Tiger - Burning ***
ObjectTemplate.create Bundle TigerWreckBurn
ObjectTemplate.geometry Wreck_Tiger_m1
ObjectTemplate.setHasCollisionPhysics 1
rem -----------------------------------
ObjectTemplate.addTemplate e_PanzFire
ObjectTemplate.setPosition 0/1/-1.4
ObjectTemplate.addTemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 0/0/0
rem *** Wrecked Hanomag - Burning ***
ObjectTemplate.create Bundle HanomagWreckBurn
ObjectTemplate.geometry Wreck_Hanomag_m1
ObjectTemplate.setHasCollisionPhysics 1
rem -----------------------------------
ObjectTemplate.addTemplate e_HanomagFire
ObjectTemplate.setPosition 0/1/2.7
ObjectTemplate.addTemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 0/0/0