This page is under construction
Archives/bf1942/levels/maps - with documentation/Wake Evenings/Wake_Evenings.rfa
bf1942/levels/WAKE_EVENINGS/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\wake_evenings\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 0
renderer.fogColorVec 0.04/0.10/0.22

renderer.globalLodPercent 1
renderer.globalAmbientColor 0.03/0.03/0.03
renderer.ambientColor 0.03/0.03/0.03
renderer.diffuseColor 0.6/0.6/0.6

renderer.specularColor 0.19/0.19/0.19

renderer.animatedMeshDiffuseFactor 0.5
renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath bf1942/levels/wake_evenings/textures/

shadow.shadowColor 0.6

Game.setViewDistance 1000
Game.spawnPlayers 1

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 2
ObjectTemplate.TimeToReSpawn 5
ObjectTemplate.addTemplate AnimatedjapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 2
ObjectTemplate.TimeToReSpawn 5
ObjectTemplate.addTemplate AnimatedUSFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 Us_Assault
game.setKit 2 2 Us_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.05/0.05/0.06

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 bf1942/levels/wake_evenings/textures/water_night07
water.texLayer2 bf1942/levels/wake_evenings/textures/water_night08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.73/0.75/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.shallowColor 0.95/1/0.85
water.deepColor 0.5
water.waterAlphaDepth 3.0
water.waterColordepth 6
water.waterShallowAlpha 0.1

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 2 1470/107/873
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 1 296/1106/1467

run Sounds/Environment