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Archives/bf1942/levels/maps - with documentation/Wake Evenings/Wake_Evenings.rfa
bf1942/levels/WAKE_EVENINGS/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain terrainGeometry
GeometryTemplate.file bf1942\levels\Wake_evenings\Heightmap
GeometryTemplate.materialMap bf1942\levels\Wake_evenings\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 4500
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.6
** was 6
GeometryTemplate.texBaseName bf1942\levels\Wake_evenings\Textures\Tx
GeometryTemplate.texOffsetX 2
GeometryTemplate.texOffsetY 2
GeometryTemplate.detailTexName bf1942\levels\Wake_evenings\Textures\Detail
GeometryTemplate.waterLevel 94
*** rem was 95
GeometryTemplate.seaFloorLevel 10
GeometryTemplate.waveHeight 0.0
GeometryTemplate.lodDistance 400

Water.baseTex texture/Water

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 0

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 2048

Terrain.ShadowAmbient 50/50/50

Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5