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Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\Eagles_Nest\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.050000/0.050000/0.050000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.600000/0.600000/0.600000
renderer.specularColor 0.200000/0.200000/0.200000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.945098/0.945098/0.964706
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath bf1942
shadow.shadowColor 0.600000
Game.setViewDistance 450
Game.spawnPlayers 1
renderer.fogstart 20
renderer.fogend 380
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
run objects/objects
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water01
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0.000000/1.000000
water.scrollDirection1 -1.000000/0.000000
water.scrollDirection2 0.000000/-1.000000
water.specularColor 0.200000/0.200000/0.200000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.000500
water.tileLayer1 0.200000
water.tileLayer2 0.500000
water.tileNormalmap 0.600000
water.lightDirection 0.543200/0.836800/-0.069400
water.color 0.100000/0.100000/0.200000
water.waterColorDepth 0.01
water.envmapcolor 0.7/0.8/0.7
water.waterAlphaDepth 0.700000
water.waterShallowAlpha 0.700000
water.waterShallowAlpha 0.700000
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 225/151/500
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 321/90/325
game.setLevelCheck 1936181356
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.050000/0.050000/0.050000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.600000/0.600000/0.600000
renderer.specularColor 0.200000/0.200000/0.200000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.945098/0.945098/0.964706
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath bf1942
shadow.shadowColor 0.600000
Game.setViewDistance 450
Game.spawnPlayers 1
renderer.fogstart 20
renderer.fogend 380
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
run objects/objects
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water01
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0.000000/1.000000
water.scrollDirection1 -1.000000/0.000000
water.scrollDirection2 0.000000/-1.000000
water.specularColor 0.200000/0.200000/0.200000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.000500
water.tileLayer1 0.200000
water.tileLayer2 0.500000
water.tileNormalmap 0.600000
water.lightDirection 0.543200/0.836800/-0.069400
water.color 0.100000/0.100000/0.200000
water.waterColorDepth 0.01
water.envmapcolor 0.7/0.8/0.7
water.waterAlphaDepth 0.700000
water.waterShallowAlpha 0.700000
water.waterShallowAlpha 0.700000
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 225/151/500
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 321/90/325
game.setLevelCheck 1936181356