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Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/Objects/Pak40/Weapons.con


rem *** Pak40_gun_fire ***
ObjectTemplate.create FireArms Pak40Gun
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/Pak40GunBarrel.ssc
ObjectTemplate.aiTemplate Pak40MainGun
ObjectTemplate.geometry pak40_Cannon_M1
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzPanz
rem ObjectTemplate.setPosition 0/0/0.4
ObjectTemplate.setPosition 0/0/3
ObjectTemplate.setRotation 0/180/0
rem -------------------------------------
ObjectTemplate.projectileTemplate Pak40Projectile
ObjectTemplate.projectilePosition 0/0/3
ObjectTemplate.magSize 500
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.35
ObjectTemplate.roundOfFire 0.35
ObjectTemplate.fireingForce 90
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 25


rem *** Pak40_Projectile ***
ObjectTemplate.create Projectile Pak40Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../Common/Sounds/Projectile.ssc
ObjectTemplate.geometry projectile_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material 129
ObjectTemplate.material2 134
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.addTemplate e_PanzShootTrail