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Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/StandardMesh/EagleNest_Tunnel_M1.rs
subshader "EagleNest_tunnel_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/EagleNest_Tunnel_wall_JC";
}
subshader "EagleNest_tunnel_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/EagleNest_Objects_JC";
}
subshader "EagleNest_tunnel_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/EagleNest_Entrance_JC";
}
subshader "EagleNest_tunnel_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/EagleNest_tunnel_concrete_JC";
}
subshader "EagleNest_tunnel_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
textureFade true;
texture "texture/black_o";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/EagleNest_Tunnel_wall_JC";
}
subshader "EagleNest_tunnel_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/EagleNest_Objects_JC";
}
subshader "EagleNest_tunnel_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/EagleNest_Entrance_JC";
}
subshader "EagleNest_tunnel_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/EagleNest_tunnel_concrete_JC";
}
subshader "EagleNest_tunnel_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
textureFade true;
texture "texture/black_o";
}