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Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/StandardMesh/EagleNest_villa_M1.rs
subshader "EagleNest_Villa_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/eagle03_da";
}
subshader "EagleNest_Villa_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/CHROF1_S_Nw";
}
subshader "EagleNest_Villa_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/eagle01_da";
}
subshader "EagleNest_Villa_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/hanfl1_s";
}
subshader "EagleNest_Villa_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/it_house01_pavement_da";
}
subshader "EagleNest_Villa_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/eagle02_da";
}
subshader "EagleNest_Villa_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/rwh_floor_r";
}
subshader "EagleNest_Villa_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/drain_da";
}
subshader "EagleNest_Villa_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/city_innerwall_s";
}
subshader "EagleNest_Villa_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
textureFade true;
texture "texture/black_o";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/eagle03_da";
}
subshader "EagleNest_Villa_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/CHROF1_S_Nw";
}
subshader "EagleNest_Villa_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/eagle01_da";
}
subshader "EagleNest_Villa_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/hanfl1_s";
}
subshader "EagleNest_Villa_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/it_house01_pavement_da";
}
subshader "EagleNest_Villa_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/eagle02_da";
}
subshader "EagleNest_Villa_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/rwh_floor_r";
}
subshader "EagleNest_Villa_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/drain_da";
}
subshader "EagleNest_Villa_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/city_innerwall_s";
}
subshader "EagleNest_Villa_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
textureFade true;
texture "texture/black_o";
}