This page is under construction
Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/StandardMesh/Guard_House_m1.rs
subshader "Guard_House_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0901961 0.0901961 0.0901961;
materialSpecularPower 12.5;
texture "texture/Guard_House_all_BS";
}
subshader "Guard_House_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
texture "texture/Guard_House_grnd_BS";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0901961 0.0901961 0.0901961;
materialSpecularPower 12.5;
texture "texture/Guard_House_all_BS";
}
subshader "Guard_House_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
texture "texture/Guard_House_grnd_BS";
}