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Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/StandardMesh/Guard_House_m1.rs
subshader "Guard_House_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.0901961 0.0901961 0.0901961;
   materialSpecularPower 12.5;
   texture "texture/Guard_House_all_BS";
}

subshader "Guard_House_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   texture "texture/Guard_House_grnd_BS";
}