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Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/StandardMesh/pak40_L1.rs
subshader "pak40_L1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_gun_L1_J";
}
subshader "pak40_L1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_gun_L1_J";
}
subshader "pak40_L1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_shield_L1_J";
}
subshader "pak40_L1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
transparent true;
twosided true;
texture "texture/pak40_alphas_L1_J";
}
subshader "pak40_L1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_carriage_L1_J";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_gun_L1_J";
}
subshader "pak40_L1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_gun_L1_J";
}
subshader "pak40_L1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_shield_L1_J";
}
subshader "pak40_L1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
transparent true;
twosided true;
texture "texture/pak40_alphas_L1_J";
}
subshader "pak40_L1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0 0 0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_carriage_L1_J";
}