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Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/StandardMesh/pak40_barrel_M1.rs
subshader "PAK40_barrel_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0666667 0.0666667 0.0666667;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
texture "texture/pak40_gun_J";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0666667 0.0666667 0.0666667;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
texture "texture/pak40_gun_J";
}