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Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/StandardMesh/pak40_slider_wreck.rs
subshader "pak40_slider_wreck_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.2 0.552941 0.176471;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_gun_dest_J";
}
subshader "pak40_slider_wreck_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.266667 0.192157 0.545098;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_shield_dest_J";
}
subshader "pak40_slider_wreck_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.2 0.552941 0.176471;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_gun_dest_J";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.2 0.552941 0.176471;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_gun_dest_J";
}
subshader "pak40_slider_wreck_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.266667 0.192157 0.545098;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_shield_dest_J";
}
subshader "pak40_slider_wreck_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.2 0.552941 0.176471;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
texture "texture/pak40_gun_dest_J";
}