This page is under construction
Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/StandardMesh/pak40_wreck_M1.rs
subshader "pak40_wreck_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.992157 0.992157 0.992157;
texture "texture/pak40_gun_dest_J";
}
subshader "pak40_wreck_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pak40_shield_dest_J";
}
subshader "pak40_wreck_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pak40_gun_dest_J";
}
subshader "pak40_wreck_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
texture "texture/pak40_alphas_dest_J";
}
subshader "pak40_wreck_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pak40_carriage_dest_J";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.992157 0.992157 0.992157;
texture "texture/pak40_gun_dest_J";
}
subshader "pak40_wreck_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pak40_shield_dest_J";
}
subshader "pak40_wreck_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pak40_gun_dest_J";
}
subshader "pak40_wreck_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
texture "texture/pak40_alphas_dest_J";
}
subshader "pak40_wreck_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pak40_carriage_dest_J";
}