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Archives/bf1942/levels/maps - with documentation/Eagles Nest/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/StandardMesh/pak40_wreck_M1.rs
subshader "pak40_wreck_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.992157 0.992157 0.992157;
   texture "texture/pak40_gun_dest_J";
}

subshader "pak40_wreck_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/pak40_shield_dest_J";
}

subshader "pak40_wreck_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/pak40_gun_dest_J";
}

subshader "pak40_wreck_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   texture "texture/pak40_alphas_dest_J";
}

subshader "pak40_wreck_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/pak40_carriage_dest_J";
}