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Archives/bf1942/levels/maps - with documentation/Repel/Repel.rfa
bf1942/levels/repel/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Repel\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.125490/0.125490/0.125490
renderer.ambientColor 0.090196/0.090196/0.090196
renderer.diffuseColor 0.866667/0.792157/0.682353
renderer.specularColor 0.815686/0.752941/0.701961
renderer.vertexFogEnable 0
renderer.fogColorVec 0.776471/0.647059/0.486275
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942\levels\Repel\Texture
textureManager.alternativePath Texture\africa

shadow.shadowColor 0.700000

Game.setViewDistance 800
Game.spawnPlayers 1
renderer.fogstart 250
renderer.fogend 350

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.141176/0.050980
water.deepColor 0.047059/0.050980/0.062745
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run objects/sounds/Environment
run objects/objects

game.setBeforeSpawnCameraPosition 1 971.732788/130.458374/1230.488892
game.setBeforeSpawnCameraPosition 2 971.732788/130.458374/1230.488892