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Archives/bf1942/levels/maps - with documentation/Repel/Repel.rfa
bf1942/levels/repel/Objects/e_bridgeexplo/effects.con
rem
rem *** e_bridgeexplo ***
rem
ObjectTemplate.create EffectBundle e_bridgeexplo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/CascadesWood.ssc
rem -------------------------------------
ObjectTemplate.addTemplate em_bridgeexplo
ObjectTemplate.timeToLive CRD_NONE/0.1/0.1/0
rem -------------------------------------
rem
rem *** Em_bridgeexplo ***
rem
ObjectTemplate.create Emitter Em_bridgeexplo
ObjectTemplate.template bridgedebris
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
rem ObjectTemplate.startProbability 1
ObjectTemplate.lodDistance 500
ObjectTemplate.timeToLive CRD_NONE/0.1/0.1/0
ObjectTemplate.intensity CRD_NONE/100/100/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/0.1/0/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/5/-5/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/5/5/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/5/-5/0
rem ObjectTemplate.rotationalSpeedInUp CRD_UNIFORM/1/10/0
rem ObjectTemplate.rotationalSpeedInRight CRD_UNIFORM/1/2/0
rem ObjectTemplate.startRotation CRD_UNIFORM/0/0/0