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Archives/bf1942/levels/maps - with documentation/Rolling Thunder/Rolling_Thunder.rfa
bf1942/levels/Rolling_Thunder/StandardMesh/yak9rocket_m1.rs
subshader "yak9rocket_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 13.0;
   envmap true;
   texture "texture/katy_02_o";
}

subshader "yak9rocket_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 12.5;
   twosided true;
   envmap true;
   texture "texture/katy_02_o";
}