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Archives/bf1942/levels/maps - with documentation/Rolling Thunder/Rolling_Thunder.rfa
bf1942/levels/Rolling_Thunder/StandardMesh/yak9rocket_m1.rs
subshader "yak9rocket_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.156863 0.156863 0.156863;
materialSpecularPower 13.0;
envmap true;
texture "texture/katy_02_o";
}
subshader "yak9rocket_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.156863 0.156863 0.156863;
materialSpecularPower 12.5;
twosided true;
envmap true;
texture "texture/katy_02_o";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.156863 0.156863 0.156863;
materialSpecularPower 13.0;
envmap true;
texture "texture/katy_02_o";
}
subshader "yak9rocket_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.156863 0.156863 0.156863;
materialSpecularPower 12.5;
twosided true;
envmap true;
texture "texture/katy_02_o";
}