This page is under construction
Archives/bf1942/levels/maps - with documentation/Offline/Offline.rfa
bf1942/levels/Offline/AIPathFinding.con
if v_arg1 == host

rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
rem ai.numAStarResources 12

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel


rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 453/431
ai.setSmoothing 0 20
rem 453/431, 481/733

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 469/435
ai.setSmoothing 1 10
rem 469/435, 444/421, 442/431, 462/421, 448/419, 444/440, 472/425, 483/749, 477/745, 469/739, 462/729, 472/727, 485/765, 472/763, 463/764, 490/741, 586/693, 587/684, 435/623, 600/683, 601/669, 554/692, 576/682, 404/652, 406/640, 407/630, 408/620, 408/609, 456/636, 434/629, 581/674


beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem

rem *** Load maps ***
ai.loadMaps

endIf