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Archives/bf1942/levels/maps - with documentation/Offline/Offline.rfa
bf1942/levels/Offline/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Offline\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .15/.12/.14
renderer.ambientColor .15/.15/.15
renderer.diffuseColor .4/.4/.3
renderer.specularColor .3/.3/.3
renderer.vertexFogEnable 1
renderer.fogColorVec 0.721569/0.690196/0.745098
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture\Pacific
textureManager.alternativePath bf1942\Levels\Offline\Texture


shadow.shadowColor 0.550000

Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 120
renderer.fogend 280

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer

game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 USMarine_Scout
game.setKit 2 1 USMarine_Assault
game.setKit 2 2 USMarine_AT
game.setKit 2 3 USMarine_Medic
game.setKit 2 4 USMarine_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.9/0.87/0.77
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.color 0.65/0.7/0.75
water.waterAlphaDepth 1.5
water.deepColor 0.5/0.5/0.6
water.waterShallowAlpha 0.2

run Sounds/Environment
run objects/objects

game.setBeforeSpawnCameraPosition 1 419.790527/134.401611/377.365509
game.setBeforeSpawnCameraPosition 2 419.790527/134.401611/377.365509