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Archives/bf1942/levels/maps - with documentation/Offline/Offline.rfa
bf1942/levels/Offline/Objects/Greyhound/Weapons.con


rem *** GreyhoundGunBarrel ***
ObjectTemplate.create FireArms GreyhoundGunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/GreyhoundCannon.ssc
ObjectTemplate.geometry GreyHound_Canon1_M1
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzPanz
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate GreyhoundProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 45
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.35
ObjectTemplate.roundOfFire 0.70
ObjectTemplate.fireingForce 80
ObjectTemplate.recoilSpeed 8
ObjectTemplate.recoilSize 2


rem *** GreyhoundProjectile ***
ObjectTemplate.create Projectile GreyhoundProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../../Common/Sounds/Projectile.ssc
ObjectTemplate.geometry projectile_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material 246
ObjectTemplate.material2 206
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.addTemplate e_PanzShootTrail