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Archives/bf1942/levels/maps - with documentation/Offline/Offline.rfa
bf1942/levels/Offline/StandardMesh/GreyHound_Wreck_M1.rs
subshader "GreyHound_Wreck_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/Greyhound-Wreck";
}

subshader "GreyHound_Wreck_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/Greyhound-Wreck";
}

subshader "GreyHound_Wreck_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/Greyhound-Wreck";
}

subshader "GreyHound_Wreck_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/Greyhound-Wreck";
}

subshader "GreyHound_Wreck_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/Greyhound-Wreck";
}