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Archives/bf1942/levels/maps - with documentation/Beach Party/Beach_Party.rfa
bf1942/levels/Beach_Party/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create JPBase
Object.absolutePosition 431.85/78.34/585.99
Object.rotation 0/0/0
object.create UKBase
Object.absolutePosition 742.71/78.10/556.88
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 431.85/78.34/585.99
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 742.71/78.10/556.88
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create JPBase
Object.absolutePosition 431.85/78.34/585.99
Object.rotation 0/0/0
object.create UKBase
Object.absolutePosition 742.71/78.10/556.88
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 431.85/78.34/585.99
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 742.71/78.10/556.88
Object.rotation 0/0/0
endIf