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Archives/bf1942/levels/maps - with documentation/Beach Party/Beach_Party.rfa
bf1942/levels/Beach_Party/StandardMesh/sky_Gauntlet_m1.rs
subshader "sky_Tobruk_m1_Material0" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_05";
}
subshader "sky_Tobruk_m1_Material1" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_06";
}
subshader "sky_Tobruk_m1_Material2" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_01";
}
subshader "sky_Tobruk_m1_Material3" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_02";
}
subshader "sky_Tobruk_m1_Material4" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_03";
}
subshader "sky_Tobruk_m1_Material5" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_04";
}
{
lighting false;
texture "texture/sky_Gauntlet_05";
}
subshader "sky_Tobruk_m1_Material1" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_06";
}
subshader "sky_Tobruk_m1_Material2" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_01";
}
subshader "sky_Tobruk_m1_Material3" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_02";
}
subshader "sky_Tobruk_m1_Material4" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_03";
}
subshader "sky_Tobruk_m1_Material5" "StandardMesh/Default"
{
lighting false;
texture "texture/sky_Gauntlet_04";
}