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Archives/bf1942/levels/maps - with documentation/Beach Party/Beach_Party.rfa
bf1942/levels/Beach_Party/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = bf1942\levels\LC_Test_II\Textures\env_LC_Test_II_04.dds NegativeX = bf1942\levels\LC_Test_II\Textures\env_LC_Test_II_02.dds PositiveY = bf1942\levels\LC_Test_II\Textures\env_LC_Test_II_05.dds NegativeY = bf1942\levels\LC_Test_II\Textures\env_LC_Test_II_06.dds PositiveZ = bf1942\levels\LC_Test_II\Textures\env_LC_Test_II_03.dds NegativeZ = bf1942\levels\LC_Test_II\Textures\env_LC_Test_II_01.dds