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Archives/bf1942/levels/maps - no documentation/Cut.rfa
bf1942/levels/Cut/StandardMesh/ulica1.rs
subshader "ulica1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Berlinbrdg_1_s";
}