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Archives/bf1942/levels/maps - no documentation/Leningrad.rfa
bf1942/levels/Leningrad/StandardMesh/Junker_FlapRightInner_M1.rs
subshader "Junker_FlapRightInner_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   texture "texture/";
}