This page is under construction
Archives/bf1942/levels/maps - no documentation/Leningrad.rfa
bf1942/levels/Leningrad/StandardMesh/Junker_Fus_M1.rs
subshader "Junker_Fus_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
twosided true;
texture "texture/junker02_nw";
}
subshader "Junker_Fus_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
twosided true;
texture "texture/junker01_nw";
}
subshader "Junker_Fus_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/Junker_landing_gear";
}
subshader "Junker_Fus_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/cockpit";
}
subshader "Junker_Fus_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
transparent true;
envmap true;
texture "texture/cockpit_ext";
}
subshader "Junker_Fus_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
transparent true;
texture "texture/cross";
}
subshader "Junker_Fus_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
transparent true;
texture "texture/side decal";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
twosided true;
texture "texture/junker02_nw";
}
subshader "Junker_Fus_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
twosided true;
texture "texture/junker01_nw";
}
subshader "Junker_Fus_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/Junker_landing_gear";
}
subshader "Junker_Fus_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/cockpit";
}
subshader "Junker_Fus_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
transparent true;
envmap true;
texture "texture/cockpit_ext";
}
subshader "Junker_Fus_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
transparent true;
texture "texture/cross";
}
subshader "Junker_Fus_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
transparent true;
texture "texture/side decal";
}