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Archives/bf1942/levels/maps - no documentation/Leningrad.rfa
bf1942/levels/Leningrad/StandardMesh/Junker_cockpit_M1.rs
subshader "Junker_cockpit_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0784314 0.0784314 0.0784314;
materialSpecularPower 12.5;
envmap true;
texture "texture/cockpit";
}
subshader "Junker_cockpit_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/console";
}
subshader "Junker_cockpit_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/junker01_nw";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0784314 0.0784314 0.0784314;
materialSpecularPower 12.5;
envmap true;
texture "texture/cockpit";
}
subshader "Junker_cockpit_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/console";
}
subshader "Junker_cockpit_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/junker01_nw";
}