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Archives/bf1942/levels/maps - no documentation/_o_Jka__BIG.rfa
bf1942/levels/_o_Jka__BIG/StandardMesh/pak40_1P.rs
subshader "pak40_1P_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.0196078 0.0196078 0.0196078;
   materialSpecularPower 12.5;
   texture "texture/pak40_1P_J";
}