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Archives/bf1942/levels/maps - no documentation/Battle_for_Korsun_pro.rfa
bf1942/levels/Battle_for_Korsun_Pro/StandardMesh/1p_schwimwagen_m1.rs
subshader "1p_schwimwagen_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/Schwimwagen_Interior_BS";
}
subshader "1p_schwimwagen_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
depthWrite false;
envmap true;
texture "texture/Kubelw_Inter_Win_I";
}
subshader "1p_schwimwagen_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.4 0.4 0.4;
materialSpecular 0.01 0.01 0.01;
materialSpecularPower 12.5;
texture "texture/Schwim_All_BS";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/Schwimwagen_Interior_BS";
}
subshader "1p_schwimwagen_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
depthWrite false;
envmap true;
texture "texture/Kubelw_Inter_Win_I";
}
subshader "1p_schwimwagen_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.4 0.4 0.4;
materialSpecular 0.01 0.01 0.01;
materialSpecularPower 12.5;
texture "texture/Schwim_All_BS";
}