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Archives/bf1942/levels/maps - no documentation/Battle_for_Korsun_pro.rfa
bf1942/levels/Battle_for_Korsun_Pro/StandardMesh/pak40_1P.rs
subshader "pak40_1P_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0196078 0.0196078 0.0196078;
materialSpecularPower 12.5;
texture "texture/pak40_1P_J";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0196078 0.0196078 0.0196078;
materialSpecularPower 12.5;
texture "texture/pak40_1P_J";
}