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Archives/bf1942/levels/maps - no documentation/Battle_for_Korsun_pro.rfa
bf1942/levels/Battle_for_Korsun_Pro/StandardMesh/schwim_hinge_m1.rs
subshader "Schwim_Hinge_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Schwim_All_BS";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Schwim_All_BS";
}