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Archives/bf1942/levels/maps - no documentation/Battle_for_Korsun_pro.rfa
bf1942/levels/Battle_for_Korsun_Pro/StandardMesh/schwim_wheelr_m1.rs
subshader "Schwim_wheelR_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.152941 0.152941 0.152941;
   materialSpecularPower 12.5;
   texture "texture/Schwim_All_BS";
}