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Archives/bf1942/levels/maps - no documentation/UN_Ihantala.rfa
bf1942/levels/UN_Ihantala/standardMesh/BigTent_M1.rs
subshader "BigTent_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
twosided true;
texture "texture/BigTent";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
twosided true;
texture "texture/BigTent";
}