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Archives/bf1942/levels/maps - no documentation/UN_Ihantala.rfa
bf1942/levels/UN_Ihantala/standardMesh/dirt.rs
subshader "dirt_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/rubble_512_hdark";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/rubble_512_hdark";
}