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Archives/bf1942/levels/maps - no documentation/UN_Ihantala.rfa
bf1942/levels/UN_Ihantala/standardMesh/trench_log_end.rs
subshader "trench_log_end_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/rubble_512_hdark";
}
subshader "trench_log_end_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/brownbark";
}
subshader "trench_log_end_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/woodtop";
}
subshader "trench_log_end_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
2sided true;
transparent true;
texture "texture/KE_bush2_T";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/rubble_512_hdark";
}
subshader "trench_log_end_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/brownbark";
}
subshader "trench_log_end_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/woodtop";
}
subshader "trench_log_end_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
2sided true;
transparent true;
texture "texture/KE_bush2_T";
}