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Archives/bf1942/levels/maps - no documentation/UN_Ihantala.rfa
bf1942/levels/UN_Ihantala/standardMesh/trench_log_shorthalf.rs
subshader "trench_log_shorthalf_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/rubble_512_hdark";
}
subshader "trench_log_shorthalf_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/brownbark";
}
subshader "trench_log_shorthalf_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/woodtop";
}
subshader "trench_log_shorthalf_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   2sided true;
   transparent true;
   texture "texture/KE_bush2_T";
}