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archives/bf1942/levels/Aces_Over_Vietnam.rfa
bf1942/levels/Aces_Over_Vietnam/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Aces_Over_Vietnam\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.223529/0.215686/0.223529
renderer.diffuseColor 0.447059/0.372549/0.247059
renderer.specularColor 0.372549/0.372549/0.372549
renderer.vertexFogEnable 1
renderer.fogColorVec 0.905882/0.952941/0.956863
renderer.animatedMeshAmbientColor 0.15

rem *** textureManager.alternativePath Texture/Sky/040
textureManager.alternativePath Texture/Sky/040

shadow.shadowColor 0.550000

Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 560

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_ChopperPilot_Rifleman_CHUTE
game.setKit 1 1 NVA_ChopperPilot_Assault_CHUTE
game.setKit 1 2 NVA_ChopperPilot_Scout_CHUTE
game.setKit 1 3 NVA_ChopperPilot_Medic_CHUTE
game.setKit 1 4 NVA_JetPilot_CHUTE

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_ChopperPilot_Rifleman_CHUTE
game.setKit 2 1 US_ChopperPilot_Assault_CHUTE
game.setKit 2 2 US_ChopperPilot_Scout_CHUTE
game.setKit 2 3 US_ChopperPilot_Medic_CHUTE
game.setKit 2 4 US_JetPilot_CHUTE

game.setActiveCombatArea 50 100 3800 3800

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water10
water.normalMap texture/normalmap07
water.scrollDirectionNormalmap 1.000000/2.8
water.scrollDirection1 1.000000/2.8
water.scrollDirection2 1.000000/2.8
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.040000
water.scrollLayer2 0.040000
water.scrollNormalmap 0.040000
water.specularStreakFactor 0.001000
water.tileLayer1 0.300000
water.tileLayer2 0.300000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 1.800000
water.waterShallowAlpha 0.900000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1908.450195/97.015182/2038.422974
game.setBeforeSpawnCameraPosition 2 1967.885254/98.600006/1998.130615