This page is under construction
archives/bf1942/levels/All_Along_The_Watchtower.rfa
bf1942/levels/All_Along_The_Watchtower/AI/Conditions.con
rem *******************************************************
rem All Along The Watchtower - AI'10 by Lotte|EoD
rem *******************************************************

rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required

rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp EqualGreater Friendly UnitConstant 3
aiStrategy.setConditionStrength Required

rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required

rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required

rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp EqualGreater Friendly UnitConstant 4
aiStrategy.setConditionStrength Required

rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required