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archives/bf1942/levels/All_Along_The_Watchtower.rfa
bf1942/levels/All_Along_The_Watchtower/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\All_Along_The_Watchtower\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.211765/0.211765/0.211765
renderer.ambientColor 0.227451/0.211765/0.227451
renderer.diffuseColor 0.466667/0.392157/0.266667
renderer.specularColor 0.349020/0.349020/0.349020
renderer.vertexFogEnable 1
renderer.fogColorVec 0.611765/0.647059/0.682353
renderer.animatedMeshAmbientColor 0.15
rem *** textureManager.alternativePath Texture/Sky/004
textureManager.alternativePath Texture/Sky/004
shadow.shadowColor 0.650000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 300
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 US_Scout
game.setKit 2 3 US_AT
game.setKit 2 4 US_Engineer
game.setActiveCombatArea 45 35 960 960
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.500000
water.tileNormalmap 0.125000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/1.000000/0.247059
water.deepColor 0.000000/1.000000/1.000000
water.waterAlphaDepth 2.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 497.702637/175.266006/687.998962
game.setBeforeSpawnCameraPosition 2 497.702637/175.266006/687.998962
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\All_Along_The_Watchtower\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.211765/0.211765/0.211765
renderer.ambientColor 0.227451/0.211765/0.227451
renderer.diffuseColor 0.466667/0.392157/0.266667
renderer.specularColor 0.349020/0.349020/0.349020
renderer.vertexFogEnable 1
renderer.fogColorVec 0.611765/0.647059/0.682353
renderer.animatedMeshAmbientColor 0.15
rem *** textureManager.alternativePath Texture/Sky/004
textureManager.alternativePath Texture/Sky/004
shadow.shadowColor 0.650000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 300
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 US_Scout
game.setKit 2 3 US_AT
game.setKit 2 4 US_Engineer
game.setActiveCombatArea 45 35 960 960
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.500000
water.tileNormalmap 0.125000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/1.000000/0.247059
water.deepColor 0.000000/1.000000/1.000000
water.waterAlphaDepth 2.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 497.702637/175.266006/687.998962
game.setBeforeSpawnCameraPosition 2 497.702637/175.266006/687.998962