This page is under construction
archives/bf1942/levels/River_Bend.rfa
bf1942/levels/River_Bend/AI/Conditions.con
rem *******************************************************
rem River Bend - AI'09 by Lotte|EoD
rem *******************************************************
rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualSmaller Friendly UnitConstant 4
aiStrategy.setConditionStrength Required
rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp Equal Friendly UnitConstant 4
aiStrategy.setConditionStrength Required
rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualSmaller Friendly UnitConstant 4
aiStrategy.setConditionStrength Required
rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp Equal Friendly UnitConstant 4
aiStrategy.setConditionStrength Required
rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem River Bend - AI'09 by Lotte|EoD
rem *******************************************************
rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualSmaller Friendly UnitConstant 4
aiStrategy.setConditionStrength Required
rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp Equal Friendly UnitConstant 4
aiStrategy.setConditionStrength Required
rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualSmaller Friendly UnitConstant 4
aiStrategy.setConditionStrength Required
rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp Equal Friendly UnitConstant 4
aiStrategy.setConditionStrength Required
rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required