This page is under construction
archives/bf1942/levels/River_Bend.rfa
bf1942/levels/River_Bend/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\River_Bend\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.149020/0.149020/0.149020
renderer.ambientColor 0.149020/0.129412/0.149020
renderer.diffuseColor 0.356863/0.356863/0.301961
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.537255/0.603922/0.654902
renderer.animatedMeshAmbientColor 0.2
rem *** textureManager.alternativePath Texture/sky/047
textureManager.alternativePath Texture/sky/047
shadow.shadowColor 0.600000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 340
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 SF_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 SF_Scout
game.setKit 2 3 US_AT
game.setKit 2 4 US_Engineer
game.setActiveCombatArea 38 38 964 964
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.500000
water.tileNormalmap 0.125000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/1.000000/0.247059
water.deepColor 0.000000/1.000000/1.000000
water.waterAlphaDepth 2.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 857.501160/109.386177/324.564453
game.setBeforeSpawnCameraPosition 2 196.034180/114.416962/358.170776
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\River_Bend\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.149020/0.149020/0.149020
renderer.ambientColor 0.149020/0.129412/0.149020
renderer.diffuseColor 0.356863/0.356863/0.301961
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.537255/0.603922/0.654902
renderer.animatedMeshAmbientColor 0.2
rem *** textureManager.alternativePath Texture/sky/047
textureManager.alternativePath Texture/sky/047
shadow.shadowColor 0.600000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 340
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 SF_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 SF_Scout
game.setKit 2 3 US_AT
game.setKit 2 4 US_Engineer
game.setActiveCombatArea 38 38 964 964
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.500000
water.tileNormalmap 0.125000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/1.000000/0.247059
water.deepColor 0.000000/1.000000/1.000000
water.waterAlphaDepth 2.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 857.501160/109.386177/324.564453
game.setBeforeSpawnCameraPosition 2 196.034180/114.416962/358.170776