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archives/bf1942/levels/River_Bend.rfa
bf1942/levels/River_Bend/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = bf1942\levels\Wake\Textures\env_Wake_02.dds
NegativeX = bf1942\levels\Wake\Textures\env_Wake_04.dds
PositiveY = bf1942\levels\Wake\Textures\env_Wake_05.dds
NegativeY = bf1942\levels\Wake\Textures\env_Wake_06.dds
PositiveZ = bf1942\levels\Wake\Textures\env_Wake_01.dds
NegativeZ = bf1942\levels\Wake\Textures\env_Wake_03.dds