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archives/bf1942/levels/Hai_Van_Pass.rfa
bf1942/levels/Hai_Van_Pass/Init/Terrain.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
GeometryTemplate.create PatchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\Hai_Van_Pass\Heightmap
GeometryTemplate.materialMap bf1942\levels\Hai_Van_Pass\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 1.400000
GeometryTemplate.texBaseName bf1942\levels\Hai_Van_Pass\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Hai_Van_Pass\Textures\Detail
GeometryTemplate.waterLevel 85.000000
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 500

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
objectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 2048

Terrain.ShadowAmbient 80/80/90
Terrain.ShadowBorderFadeTime 0.25
Terrain.ShadowSamplingCullY 15